5,555 FULLY ON-CHAIN ZOMBIE CREATURES ON BASE
MINT YOUR JOMBIE — PLAY AS YOUR JOMBIE
Every Jombie you mint becomes a playable enemy in the Jombies Shooter game. 10 species, each with unique pixel art — your NFT is literally the sprite inside the game.
Every pixel of every Jombie lives inside Base blockchain as contract bytecode using SSTORE2. No IPFS links. No metadata servers. Your Jombie looks the same in 100 years.
Burn your Jombie to earn Action Points. Use AP to edit your NFT's pixels directly on-chain. Every stroke is a transaction. Every change is permanent.
Art is encrypted on-chain until sellout. Once all 5,555 are minted, the reveal unlocks every zombie simultaneously. No trait sniping possible.
When you mint a Jombie, you own more than a JPEG. Your NFT is the actual sprite — the zombie that players face in the Jombies Shooter. 10 species. 3 variants each. All rendered from the exact pixel data stored on-chain.
Jombies are not static. Burn tokens to earn Action Points, then use AP to edit your NFT's pixels permanently on-chain.
Select up to 20 Jombies to sacrifice. Call commitBurn(tokenIds[], receiverTokenId). Tokens are burned instantly. Pixel counts are recorded on-chain.
The contract waits 5 blocks (~10 seconds on Base) before reveal. This uses blockhash entropy to fairly randomise your AP reward — prevents manipulation.
Call revealBurn(commitId). Action Points are credited to your receiver token. AP = pixel count × random 1–4% per burned token.
Call setTransformBitmap(tokenId, bitmap). Your AP is spent on the number of pixels you change. The edit is stored on-chain forever.